MEASURED IMPROVEMENT · Bubble Zoo

56% more starters reached Level 10 in Bubble Zoo.

We checked whether players were quitting less, playing again after a win, and moving further into the early game.

Telemetry from December 2025 to May 2026.

THE MAIN MOVEMENTS

Before and after, shown side by side.

Reach to Level 10

+56.2%
Before8.3%
After13.0%

Replay after a win

+7.7 points
Before54.5%
After62.2%

Quit rate

-0.8 points
Before2.1%
After1.3%

Win rate

+1.9 points
Before70.6%
After72.5%

A CLOSER LOOK AT THE DATA

The level-by-level progression view.

The chart follows the change beyond the headline checkpoint.

EARLY PLAYER REACH · LEVEL 1–30

Early-game reach before and after balancing

This view covers the first 30 levels, where the biggest change happened.

Before balancingAfter balancing
100%50%20%10%5%2%1%L1L5L10L20L30Level 10: 13.0% after8.3% before

Level 10 reach increased by 56%. Replay after a win also rose and quit rate fell in the later reporting period.

THE NUMBERS BEHIND THE CHART

Early-game reach checkpoints

Both periods are normalised to their own Level 1 player count before comparison.

LevelBefore reachAfter reachChange
Level 1100%100%Starting base
Level 523.96%31.89%+33.1%
Level 108.29%12.95%+56.2%
Level 152.98%5.85%+96.3%
Level 202.20%4.18%+90.0%
Level 301.17%1.39%+18.8%

Telemetry periods: 1 December 2025–27 February 2026 and 27 February–1 May 2026. Reach is normalised to each period's Level 1 starting point, which makes the progression curves directly comparable.

01

What was happening

Win rate was one part of the check. We also measured whether players quit less, played again after winning, and continued into the next part of the game.

02

What the data showed

Quit rate fell from 2.1% to 1.3%. Replay after a win rose from 54.5% to 62.2%, and normalised reach to Level 10 increased from 8.3% to 13.0%.

03

What we did

We reviewed early-level reach, wins, quits, replay, and token outcomes together. That kept the recommendation focused on player momentum instead of one isolated KPI.

A REAL PART OF THE WORK

Example level recommendations

LevelObjectiveMovesToken 2Token 3Check after release
Level 110 LeavesKeep at 20550700Quit rate and replay after a win
Level 106 Leaves22 → 24500750Completion, replay, and Level 11 reach
Level 127 Fish36 → 421,0001,400Wins, losses, moves left, and token attainment

TALK THROUGH THE GAME

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Book a call if you want to talk it through, or send the problem and the available data in an enquiry.